"use strict"; /** * Copyright (c) 2020, Microsoft Corporation (MIT License). */ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ConoutConnection = void 0; var worker_threads_1 = require("worker_threads"); var conout_1 = require("./shared/conout"); var path_1 = require("path"); var eventEmitter2_1 = require("./eventEmitter2"); /** * The amount of time to wait for additional data after the conpty shell process has exited before * shutting down the worker and sockets. The timer will be reset if a new data event comes in after * the timer has started. */ var FLUSH_DATA_INTERVAL = 1000; /** * Connects to and manages the lifecycle of the conout socket. This socket must be drained on * another thread in order to avoid deadlocks where Conpty waits for the out socket to drain * when `ClosePseudoConsole` is called. This happens when data is being written to the terminal when * the pty is closed. * * See also: * - https://github.com/microsoft/node-pty/issues/375 * - https://github.com/microsoft/vscode/issues/76548 * - https://github.com/microsoft/terminal/issues/1810 * - https://docs.microsoft.com/en-us/windows/console/closepseudoconsole */ var ConoutConnection = /** @class */ (function () { function ConoutConnection(_conoutPipeName) { var _this = this; this._conoutPipeName = _conoutPipeName; this._isDisposed = false; this._onReady = new eventEmitter2_1.EventEmitter2(); var workerData = { conoutPipeName: _conoutPipeName }; var scriptPath = __dirname.replace('node_modules.asar', 'node_modules.asar.unpacked'); this._worker = new worker_threads_1.Worker(path_1.join(scriptPath, 'worker/conoutSocketWorker.js'), { workerData: workerData }); this._worker.on('message', function (message) { switch (message) { case 1 /* READY */: _this._onReady.fire(); return; default: console.warn('Unexpected ConoutWorkerMessage', message); } }); } Object.defineProperty(ConoutConnection.prototype, "onReady", { get: function () { return this._onReady.event; }, enumerable: false, configurable: true }); ConoutConnection.prototype.dispose = function () { if (this._isDisposed) { return; } this._isDisposed = true; // Drain all data from the socket before closing this._drainDataAndClose(); }; ConoutConnection.prototype.connectSocket = function (socket) { socket.connect(conout_1.getWorkerPipeName(this._conoutPipeName)); }; ConoutConnection.prototype._drainDataAndClose = function () { var _this = this; if (this._drainTimeout) { clearTimeout(this._drainTimeout); } this._drainTimeout = setTimeout(function () { return _this._destroySocket(); }, FLUSH_DATA_INTERVAL); }; ConoutConnection.prototype._destroySocket = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, this._worker.terminate()]; case 1: _a.sent(); return [2 /*return*/]; } }); }); }; return ConoutConnection; }()); exports.ConoutConnection = ConoutConnection; //# sourceMappingURL=windowsConoutConnection.js.map